A seldom discussed, yet critical, aspect of DFS involves an introspective critique of our own play. I referenced this in a couple of places but want to expand on it more here. The idea of active learning and off-path play is present in everything from computer programming to human psychology to Game Theoretic development, yet a good chunk of the field is not implementing this practice in their DFS play.
The idea of backward induction involves the process of reasoning backward in time. We start at the end state of a problem or outcome and work backward to identify . . .