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Compare pace, efficiency, play volume, & concentrated opportunity.
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Drive & Scoring
DSR (Drive Success Rate)
Share of down series a team converts. Higher = more sustained drives.
RZ Eff (Red Zone Efficiency)
TD rate on drives that reach inside the 20. Higher = more red-zone trips finish as touchdowns.
Passing
PROE (Pass Rate Over Expectation)
How often a team passes vs. what a league-average team would in the same situations. Positive = pass-leaning; negative = run-leaning.
CPOE (Completion % Over Expectation)
Completion rate vs. expected given the depth & difficulty of throws. Positive = more accurate than the average passer on those throws.
EPA/Pass (Expected Points Added per Pass)
Average point value added on pass plays. Higher = more productive passing.
Explosive Pass
Explosive pass plays per game. Higher = more chunk plays through the air.
Rushing
EPA/Rush (Expected Points Added per Run)
Average point value added on run plays. Higher = more productive rushing.
Volume
Plays Available
Plays a team runs per game. A proxy for pace & volume, more plays = more opportunity.
Matchup View
Implied Points
Points a team is projected to score, from the latest sportsbook lines. Higher = a better-scoring environment.
Blended Matchup Metric
A team’s offense averaged with the defense it faces this week, so each number reflects the actual matchup, not the offense in a vacuum.
Yard Share (Rec / Rush)
The share of a team’s receiving or rushing yards a given player accounts for. Higher = a more concentrated role.
Target Share Allowed (Defense)
Targets Allowed
Targets a defense gives up, split by position (WR / RB / TE; fullbacks & halfbacks count as RB).
Share Allowed
The portion of a defense’s total targets that goes to each position. Shows which position group a defense gets attacked in most.
Explosive Plays
Explosive Pass
A pass play of 15+ yards.
Explosive Run
A run play of 10+ yards.
Reading the Colors
How to Read the Ranks
Strong weekly environmentMiddle of the slateWeaker weekly environment
Heatmap
Cells are shaded on a red-to-green scale. Green = stronger / more favorable, red = weaker / less favorable, relative to the rest of the league that week.
SLATE SUMMARY
WEEK AT A GLANCE
ALL GAMES
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