Classical Game Theory typically resided in the realm of perfect information and objective probabilities, in that all agents knew and agreed on the rules of the game, the potential reward, and the probabilistic nature of specific choices on the game tree with respect to their potential outcomes. In DFS, this is no longer the case. As such, we must understand that the game of DFS deals with imperfect information, subjective probabilities, and the subsequent assumptions made based on these divergences.
Although we have access to projected ownership percentages and range of outcomes of individual players based on projections, the act . . .