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    Drafters :: Race to 2,800

    WRITTEN BY: MIKE JOHNSON (@MJOHNSON_86)

    We have had four years of the Drafters Main Event in its current form and since it has become more of a large field and mainstream contest. We also have data from the last three seasons of the “Drafters Mini” contests at a much lower price point (it has fluctuated between $2 and $3). The accumulation of results from the past contests is as follows::

    2022 Drafters Million:
    44,119 entries
    First Place: 2,734 points
    10th Place: 2,637 points
    100th Place: 2,545 points

    2023 Drafters Million II:
    85,538 entries
    First Place: 2,794 points
    10th Place: 2,736 points
    100th Place: 2,634 points

    2023 Drafters Mini:
    68,052 entries
    First Place: 2,836 points
    10th Place: 2,736 points
    100th Place: 2,623 points

    2024 Drafters Million III:
    152,688 entries
    First Place: 2,881 points
    10th Place: 2,805 points
    100th Place: 2,701 points

    2024 Drafters Mini:
    56,004 entries
    First Place: 2,821 points
    10th Place: 2,757 points
    100th Place: 2,658 points

    2024 Drafters Mini II:
    70,008 entries
    First Place: 2,814 points
    10th Place: 2,744 points
    100th Place: 2,664 points

    2025 Drafters Main Event:
    118,764 entries
    First Place: 2,814 points
    10th Place: 2,724 points
    100th Place: 2,632 points

    2025 Drafters Mini (I, II, & III):
    Entries: 56,004 – 46,140 – 40,476
    First Place: 2,789 – 2,752 – 2,837
    10th Place: 2,674 – 2,665 – 2,712
    100th Place: 2,577 – 2,563 – 2,603

    As the site has grown in popularity and prize pool, the field has gotten somewhat sharper and there is a bit more focus on things than there was when the contest first opened. As those things happened, the winning scores have progressively increased but are likely hitting a plateau. However, what we can see is a trend in terms of overall results across these contests. The data across multiple years of these contests in the cumulative scoring format shows us that a team with roughly 2,800 points almost certainly will land us inside the top-10 of a given contest and gives us a legitimate shot at winning the whole thing. This is the basis from which our strategy on Drafters must begin and provides an understanding of exactly what we are trying to achieve when we draft teams. This is a completely different animal than the playoff format contests that other sites offer, and we must adequately and appropriately adjust to reflect that. This leads us to our next concept: Positional Silos.

    Drafters :: Positional Silos

    WRITTEN BY: MIKE JOHNSON (@MJOHNSON_86)

    Now that we know what our target is (2,800 points), the question becomes; “how do we get there?” This is where our deep dive into this format really gets going as we must think of these contests far differently than the playoff formats on Underdog and Draftkings.

    On those other sites, the goal is simply to survive the first 14 weeks with an above average lineup that beats at least 10 of the other 11 teams in your drafting pod. Once you have accomplished that, the goal is to have high ceiling (and ideally healthy) players, with some correlation mixed in to maximize weekly upside as these individual weeks have far greater importance than the first 14 weeks and ultimately determine whether you are profitable or not. There is an element of “pod luck” involved in those contests as well (for example, one team could score 160 points in Week 15 and win their pod/group while another team could score 190 points and finish second or third in theirs), which is out of our control. In the simplest of terms, the goal in those contests is to be good for the majority of the season and then have maximum single week upside within your roster for the stretch run and hope for the best. There are a lot of strategies and concepts that can be taken for that format, but many of those are irrelevant or far less optimal in the cumulative scoring format.

    With all of that in mind, the next thing we must acknowledge and understand is that scoring for all of the weeks is equally important and that having a high scoring week in any given week doesn’t really carry any added weight. Therefore, how should we be looking to build our rosters? If the “traditional” Best Ball formats encourage focusing on weekly scoring that isn’t as valuable in this format, then on Drafters we should be flipping the way we look at things. I do that through the lens of a concept I call “Positional Silos”. To help you understand what I mean, below are two visuals that help to explain things. The visuals are grids depicting the 17 weeks of the Best Ball season and the eight positions that count towards your score each week. The first shows how most people view Best Ball, through a horizontal/weekly perspective (highlighted in yellow and green). The second shows how we SHOULD view things, through a positional/vertical perspective.

    The reason that we should view things through the “Positional Silos” perspective rather than the weekly perspective is simply control. As discussed earlier, a high score in any individual week is irrelevant and over the course of 17 weeks everything tends to even out. It is impossible to plot out things from a weekly basis, and how things come together in that regard is just out of our control (similar to “pod luck” in the other format). What we DO have control over is how we construct our rosters and understanding the historical relationships between ADP’s at the various positions and final results in terms of positional rankings and optimal draft capital allocations.

    Now we know that 2,800 points is our target. And we know that we should be looking at things from a “Positional Silos” perspective. So what does that mean? Well, there are eight positions that count towards our score weekly. So we can simply divide 2,800 by 8, which gives us 350 points. This means that we are looking to have each silo contribute 350 points. Obviously, that is not going to be evenly distributed (the WR1 position will obviously score much higher than the WR3 position), but seeing things from that perspective helps us to understand how we are constructing our lineups. Likewise, our target for the QB position is generally around the 400 point range (we will get into this in the QB chapter), while if you are able to get around 300 points from the TE position you are in really good shape. So the targets for each specific “position” may vary, but we should operate with that in mind – that 350 points per silo is the overall target for 17 weeks.

    Side Note: While we look at things from the perspective of “Positional Silos” with eight positions in mind, it may be helpful at the RB and WR positions to look at things from the perspective of one bigger silo rather than multiple individual ones. So for the RB position, a wider “silo” of two positions that we are targeting 700 points from across the 17 weeks (so 34 total scores from the RB positions). The same for WR, where the “target” would be 1,050 points in total from the three WR slots (51 total scores).

    If you want to take this thought process a step further, we can divide the 350 points per silo by the 17 week season (350/17). This gives us 20.6 points per week from each of your eight positions as your target. Again, we don’t expect to have eight players score 20.6 points each week and it will normalize itself across the season, but knowing that number is critical because it can keep you from something that I think many people do incorrectly – which is placing too much value on “steady” or “consistent” players who lack weekly upside. This leads us to the next critical concept that we must understand in order to optimize our Drafters rosters: “Usable Weeks // Points Added”.

    Drafters :: Usable Weeks (Part 1)

    WRITTEN BY: MIKE JOHNSON (@MJOHNSON_86)

    We ended the explanation of “Positional Silos” with this statement: “Again, we don’t expect to have eight players score 20.6 points each week and it will normalize itself across the season, but knowing that number is critical because it can keep you from something that I think many people do incorrectly – which is placing too much value on “steady” or “consistent” players who lack weekly upside.” We will pick up right where we left off to discuss why that idea is important to understand.

    These players who may project well across the season due to their ability to accumulate stats but rarely, if ever, put up 20 points in a week are the most overvalued players in this format. Most of the field thinks “well if Player X scores 200 points this season and we need around 2,800 total, he’s an awesome pick!!”. But if he only cracks your lineup a couple of times throughout the season because he is just posting 10 to 15 points every week at RB or WR, he’s not actually increasing your chances of *WINNING* the tournament. These players do carry some value, especially on specific types of rosters, as it is also important to avoid very low scores in any Positional Silo in a given week (a few sub-5 point scores over the course of the season can crush a roster that may otherwise contend), but many of these types of players have alternatives available with later picks that are likely to contribute to your roster in an equal or greater fashion. Here is an example from 2025 of what I mean::

    • Player A is a running back and had an ADP in the 7th round. He was on an offense that is viewed by consensus as one of the top-10 offenses in the league. In 2024, he scored in double digits in 76% of his active games and scored 19+ points four times.
    • Player B is a running back and has an ADP in the 12th round. He is on an offense that is viewed by consensus as one of the top-10 offenses in the league. In 2024, he scored in double digits in 67% of his active games and scored 19+ points three times.

    Player A was Aaron Jones (MIN) and Player B was Rachaad White (TB). Both players had competition for touches within their roster, but Jones was older and had a less certain projection from the QB play on his team.. In a vacuum, Jones was still a better fantasy option entering last year than White, but from a “Positional Silos” perspective, White was essentially the same type of player going several rounds later. Jones scored more points  Now maybe this example doesn’t hit home for you specifically, as you may have been high on the Vikings offense and Jones last year or maybe you were ready to write off White and expected Bucky Irving to dominate the backfield – but the concept is wildly important to be aware of and understand when drafting teams. You can be “right” about a player having a “good” season, but how much are they really helping you. That is where the “Usable Weeks // Points Added” concept comes into play.

    Usable Weeks

    In the simplest terms, a “Usable Week” is defined as a week in which a player’s score counts towards your lineup. There are 17 weeks in a season and each player will have a bye week during that stretch, so how many of those is a player contributing in? How many should we expect? How much does each one mean? Well, let’s do some math::

    • There are eight players in your lineup each week and there are 17 weeks. This means your roster will have 136 “Usable Weeks” when all is said and done.
    • There are 20 players on your roster and each player has a maximum of 16 weeks they can contribute to your score, which gives us 320 potential scores.
    • In theory, the facts discussed in the last two bullet points would tell us we should *expect* each of the 20 players on our roster to give us 6.8 “Usable Weeks” over the course of the season. (136 weeks needed to fill our season, divided equally across the 20 players – 136/20 = 6.8)
    • Additionally, we know from our breakdown of Positional Silos that we need roughly 350 points from each of our 8 silos if all things are viewed equally. 
    • However, we should also realize that things are certainly not going to unfold in an equally distributed way across our roster and season. We are not going to get the same amount of Usable Weeks contributions from each player on our roster. We are also not going to have all of our Positional Silos contribute exactly the same amount of points.
    • This is an important concept to keep in mind when allocating draft capital, and we will look for strategies that allow us to find “cheat codes” or short cuts to maximizing our Usable Weeks at certain positions to super charge the rest of our roster.

    Points Added

    Similarly to our “Usable Weeks” concept, the idea of “Points Added” is very straightforward. We can easily see how many points a player has scored in a given week, but how many points did they actually ADD  to that specific roster? It is a very elementary concept – if a player scored 16 points for you that week and counted on your roster, how many less points would your team have scored if they were removed? Example: Kyle Pitts scores 18 points at your TE position in Week 6, and your next best TE score was 10.5 – this means he “added” 7.5 points to your roster that week. Of course, the ideal way for your roster to play out would be in spike weeks that complement each other perfectly: TE1 scores 20 points in Week 1 and 2 points in Week 2, while TE2 scores 4 points in Week 1 and 18 points in Week 2. Through two weeks, both tight ends have scored 22 points but your roster has accumulated 38 points in that “Silo”.

    All of these examples are just to help see/understand the concepts. When building our rosters and constructing things we need to think within the context of that roster how often will a player give us a “Usable Week” and how many actual “Points Added” can we expect from them.

    Drafters :: Usable Weeks (Part 2)

    WRITTEN BY: MIKE JOHNSON (@MJOHNSON_86)

    Now that we have discussed and established what the Usable Weeks and Points Added concepts are, we can dig deeper into what they mean and how they affect how we play on Drafters. We know that we need to target roughly 2,800 points and we know that the math on that says we need to accumulate roughly 350 points on average per starting position. From there, our thought process needs to be focused on how those points are scored and building a roster that plays on these ideas to optimize our rosters. Said another way, Drafters cumulative scoring Best Ball contests are NOT about having the 20 players who score the most points. Rather, it is building rosters that maximize your draft capital to create the most efficient scoring roster possible from the 20 players you select. 

    Any golfer or golf fan is likely familiar with what “Best Ball” is in golf. The simplified explanation is two (or more) players are on a team and each plays their own ball on every hole, but the team’s score is just the one BEST score from each hole. For instance, if me and my friend Collin were on a team and I made a birdie (-1) on the first hole while Collin made a double bogey (+2), our team’s score would be -1 at that point. Then, on the second hole, Collin makes a birdie (-1) and I make a triple bogey (+3). At this point, my individual score is +2 and Collin’s is +1….but our TEAM score is -2. This would be us optimizing our scoring. Whereas another team may have both made pars on both holes and each individual is even par (+0) and beating both me and Collin – but their team is even par and two strokes behind our team. The flip side of this would be if Collin and I both birdied the same hole and then made our double bogey and triple bogey also on the same hole. This is a bit of an extreme example, but for our purposes of Best Ball it exemplifies the importance and need to optimize our rosters. 

    There is value in “solid” players who consistently give us “usable weeks” and keep us afloat. There is also a lot of value in players who can “spike” and give us a lot of “Points Added” in a given week. There must be a balance, however, and the way we build teams needs to be thoughtful and reflective of three things::

    1. How each of our players scores their points – consistency, variance, floor, and ceiling all being considered
    2. What parts of the season our players are likely to score the most points (and the least)
    3. How likely the players strong games are to add points to our team based on the rest of the roster
    Usable Weeks 

    We know we need roughly 2,800 points to have a high placing roster in a Drafters contest, which is about 350 points per position. However, not all positions are created equal. For our purposes we should look at this as needing varied numbers from each position. These are obviously not exact and are mainly for the purposes of thinking through rosters as you build, but here are the rough “target” numbers I think about for each of the eight starting roster positions::

    • QB: 400
    • RB1: 425 
    • RB2: 300
    • WR1: 475
    • WR2: 350
    • WR3: 300
    • TE: 275
    • FLEX: 300

    Broken down into weekly averages, these would be our targets for each position::

    • QB: 23.5
    • RB1: 25.0
    • RB2: 17.6
    • WR1: 27.9
    • WR2: 20.6
    • WR3: 17.6
    • TE: 16.2
    • FLEX: 17.6

    These numbers may seem arbitrary and made up, but let me share with you the results from my team that took 7th in the Drafters Main Event in 2023::

    • QB: 411.8 (24.2)
    • RB1: 399.6 (23.5)
    • RB2: 235.7 (13.9)
    • WR1: 493 (29.0)
    • WR2: 386.2 (22.7)
    • WR3: 283.2 (16.7)
    • TE: 280.3 (16.5)
    • FLEX: 256.9 (15.1)

    While it is not an exact science, you can see that all of my team’s production came in a very similar output to the way I think about team structure and what I am trying to achieve. Depending on how an individual season plays out and a team is constructed, there are a lot of different ways to get to the same end goal of 2,800 points – but most likely the point distribution will look roughly like this. 

    Now, when you are building a team depending on how you allocate draft capital these point averages may shift across the positions. For example, my team highlighted above was a WR-heavy team in a year where “Zero RB” worked out very well due to first round RB injuries and a lot of “hits” at RB in the mid-rounds. That, along with me having the “nuts” at WR by getting Ceedee Lamb and Amon-Ra St. Brown at the 1-2 turn gave a very clear path to my results, as you can see with my RB output being lower than my “target” numbers. While I haven’t run the numbers on all the top teams from 2025, the way the season played out with Gibbs, Bijan, CMC, JT, and Achane all scoring a load of points (all five averaged over 20 points per game on their own) would likely have the scoring output swayed heavier towards the RB position. Regardless, the main point here is you are going to have a few spots that carry the load on each roster and by identifying where those spots should be you can optimize your later picks to add value to your roster.

    The way this plays out in terms of “Usable Weeks” is first by identifying the fact that these averages are reached not by equal output, but by highs and lows. Some interesting data points from my 2023 roster::

    1. My TE position’s 16.5 point average consisted of five weeks of 20+ points and five weeks of single digit points. 
    2. There were 28 instances over 17 weeks of a player scoring double digit points and not counting cracking my lineup to count towards my score: 11 RB, 15 WR, 2 TE. 
    3. There were 9 instances over 17 weeks of a player scoring single digit points and counting towards my score: 3 RB, 1 WR, 5 TE.
    4. Four players on my roster only had their score count one week out of 17.

    The point here is that your lower scoring positions have a lower threshold for what it takes for a player to give you a Usable Week and your higher scoring positions have a higher threshold for players to give you something of use. If you are weaker at a position, the steady guys with more predictable roles have more value. If you are stronger at a position, your later picks at that position need to have higher theoretical ceilings to have a chance to contribute. If you have a contending roster, you have likely hit on most of your early picks anyways so you are going to end up with at least a couple of roster spots who basically give you nothing.

    Points Added

    Circling back to the golf example from early in this article, we can look at some specific players to discuss how these concepts can be put into practice::

    1. Jordyn Tyson, WR, NO – Tyson continues to drop in ADP as his hamstring injury appears to have him set to miss the first several weeks of the season. On the surface, many people may see this “value” as being the perfect target for teams that are weaker at WR through 10 rounds as he could bring it all together in the second half of the season. In reality, his profile on Drafters is much better suited for teams that are already very STRONG at WR. This is counterintuitive for most, but let me explain. We know he is likely to miss several weeks and with the Saints Week 8 bye, it is possible that the first time we see him is Week 9. A team that is weaker at WR is hurt much more by all those zeros he takes early in the season. If this was DraftKings or Underdog, Tyson is a perfect addition to those weaker WR rooms because they don’t have to score 2,800 points over 17 weeks….they just need to beat 10 other teams during the first 14 weeks and then get the right spike weeks and some pod luck late. Should Tyson’s talent shine and he goes off during the second half of the season, he could put up the type of numbers that could move the needle on Drafters teams that are already loaded at the position. Compare him to someone like Khalil Shakir going in the same range right now. Shakir never scored 21 PPR points in a game last season, but he had nine weeks of double digit points. In a weaker WR room, his score is counting at least a few times. In a stronger WR room, he’s probably not adding much to the roster. In summary, when we are building our rosters for Drafters we should be doing the opposite during the second half of drafts from how we build on DK and UD. If you are especially strong at a position, take the biggest swings at that position later in the draft because in order for that roster to be in contention you will need those early picks to have hit – which means your threshold for Usable Weeks and Points Added will be higher. Likewise, if you build in a certain way and have a specific position that is weaker you should give extra value to more secure roles who can just give you “solid” weeks somewhat consistently.
    2. Zach Charbonnet, RB, SEA – Charbonnet is on the defending Super Bowl champions and is a trusted and beloved player in the organization, but is also coming off a torn ACL that will keep him out the first few weeks. Whenever he does return, he will join a backfield with first round pick Jadarian Price and whichever RBs the Seahawks give work to while Charbonnet is out. Last season he scored over 20 points only once and this year coming back from an injury can we expect that number to grow? On DK or UD, he’s a great later round RB pick to add to weaker RB rooms. On Drafters, the missed time hurts those rosters a lot more. As a side note to this, Jadarian Price is a far better pick on Drafters than he is on DK or UD for exactly these reasons. His chances of being really good early in the season carry more weight on Drafters and the chances of losing work to Charbonnet down the stretch don’t hurt him as much. His industry consensus ADP’s are in large part built around the idea that he may actually lose value during the “money weeks” on these other sites. 
    3. Ray Davis, RB, BUF – Similar to Tyson, his best fit is actually on teams that are very strong at his position early in the draft. Why? Because these teams are do not really need him to give them Usable Weeks early in the season and are likely to be weaker at WR, which means they will use RB in the Flex more often throughout the course of the season. Again, similar to Tyson he is a perfect fit for a “Zero-RB” or “Hero-RB” build on DK or UD because those teams can just be “pretty good” most of the season and then if he gets his chance later in the year that could put them over the top….but on Drafters the distribution of his production output is likely to hurt their chances of reaching the top of the leaderboard. Put him as your RB4 on a team with something like JT, Barkley, and Breece taken in the first four rounds and all of a sudden if James Cook gets hurt in Week 9 you have essentially added another elite player at the position who can actually move the needle and add points to your roster. On a weaker RB team if that injury happens that deep into the season, the roster is likely already too far behind to catch up.

    The main thing to wrap your mind around with these concepts is that this is a CUMULATIVE SCORING contest. You are not trying to raise your floor or create a bunch of “pretty good” teams, then using game stacks for the later weeks to try to swing variance in your favor during the playoffs. You are trying to optimize for a 99.9 percentile outcome over the course of 17 weeks. This means thinking through things somewhat unconventionally and being willing to accept risks that wouldn’t make sense in other contests. If you win your 14-week pod by 300 points on DK or UD, you still start over at 0 in Week 15. On Drafters you need to optimize for upside while not digging yourself holes you can’t come back from. On DK and UD my main goal is advancing as many teams as possible and being very “solid and sound” in my constructions, then letting the chips fall where they may in the playoffs. On Drafters, I am actively trying to lower my rate of cashing teams with my approaches and roster constructions because I am doing it in a way that increases my chances of creating a true super team that can challenge for 2,800 points.

    Drafters :: QB Quotient

    WRITTEN BY: MIKE JOHNSON (@MJOHNSON_86)

    The optimal approach to the quarterback position is one of the largest differences between Drafters cumulative contests and the playoff style formats most other sites use. Here are some big picture thoughts for the QB position on Drafters::

    • “Winning weeks” isn’t the priority at the position, IT’S ABOUT THE SILO
    • All top-10 teams the last few years have scored 350+ points from their QB Silo
    • The average point total from the QB position of top-10 teams is consistently around 390-400 points
    • Your total score from your QB Silo if you rostered both of the top-2 QB’s the last three years was 432.5 (2023), 496.1 (2024), and 462.7 (2025).
    • The number of QBs to score at least 200 points through Week 17 the last three years has been 20 (2023), 19 (2024), and 21 (2025). Basically like clockwork, 20 QBs per season will drop 200+ points.
    • The number of QBs to score 290+ points each of the last five years has been 10, 9, 7, 10, and 10. 

    These numbers lay the groundwork for a critical number I call the QB Quotient. The takeaways from the above numbers are that there are a lot of players who will contribute to rosters and the margin for gaining on the field is relatively slim. Every high placing team gets 350+ points from their QB silo, but we basically never see any score over 420 points. There are a lot of ways to get there, but in order for it to matter we need to do so without overspending at the position. The QB Quotient is how we think about and track the allocated draft capital to give ourselves the best chance to finish highly. Calculating your QB Quotient is simple, you just add the rounds you drafted your first two QBs and divide by two. So if you took a QB in the 6th then another in the 10th, your total is 16 and then you divide by two which gives you a QB Quotient of 8. The interesting thing about this is that over the last 4 years, roughly 90% of top-10 rosters have a QB Quotient between 8.5 and 11.5.

    What this is telling us is pretty straightforward – don’t overspend at a onesie position where the advantage of “dominating” the position is relatively low. The biggest difference this has on Drafters as opposed to other sites is that on other sites there is a real tangible advantage to having the right QBs on the right weeks. If Joe Burrow scores 40 points in Week 15 and you have him stacked with Tee Higgins who scores 30 and you also have Dak Prescott stacked with Ceedee Lamb and they combine for 70 points themselves in Week 16, you’re in an awesome position to advance to the Week 17 Finals. But on Drafters, you likely spent a 6th and 8th round pick on those QBs to give you a QB Quotient of 7. Even in their best case scenario seasons, Burrow + Dak would only give you about a 40-point advantage on other contending teams while robbing you of two top-100 “Flex” options. It becomes very thin very quickly to try to contend with the top teams in a contest with over 100,000 entries. The biggest mistake I see people making on Drafters is falling into this exact trap by drafting their first QB somewhere in the 4th to 7th round but then having the QB of a WR they took early in the draft “falling” to them in the 8th to 10th round. This value seems too good to pass up, but by doing so they are suboptimizing their roster. Think of it this way, if the Lamb and Dak combo truly hits then every roster in the contest who has Dak is going to get a great QB score and those who didn’t also spend a pick on Burrow basically get an extra top-70 positional player that you have to try to catch up against. A healthy amount of those rosters will hit on a player who puts up a lot of points. It gets very thin, very quick.

    Again, we want a QB Quotient between 8.5 and 11.5. A QB Quotient below 8.5 robs you of too much draft capital in relation to the massive field you are competing against when you consider the relatively low amount of points you can actually gain. Meanwhile, waiting too long at QB limits your shots at spike weeks (a lot of QBs who score in the low to mid 200’s for season long points do so on consistency, but don’t go over 20 points often). You’re going to need 350+ points from the position in total to contend, which is an average of 20 points per week, so having three or four QBs who each only go over 20 a couple of times makes that a really tall task. Take Josh Allen in the 3rd or 4th round? Sure….but then just wait until the 13th round or later and take someone like Sam Darnold, Aaron Rodgers, etc. who you can be confident will be starting and give you a decent outing on Allen’s bye week (barring injury) and maybe gives you 2 or 3 other good weeks where they might add a few points over Allen. If Allen (your top-40 pick) misses any more than a couple of weeks you’re not winning this contest anyways, so use his selection to basically say he’s scoring around 350 this season by himself so just focus on the other three positions for almost the entire rest of the draft.

    One other note on this, stacking is obviously popular for other contests and also has a lot of value on Drafters. However, you never want to reach to force stacks. Many high placing rosters stack, but the QB isn’t a “must” as a part of it. You can still fill your QB silo in other ways (especially if it allows you to save draft capital for other positions). 

    (Editor’s Note:: When figuring out my QB Quotient, if I am picking within one spot of the “turns” I use halves to denote my investment. By this I mean if I pick in draft spot 1, 2, 11, or 12 I don’t use the exact round a player was selected. For instance, if I took Lamar Jackson at pick 62 I consider his number 5.5, rather than 6. My reasoning for this is if you are at the actual turn you obviously just have back-to-back picks and if you are one away from the turn you can often tell which positions the person at the turn will pick.)