In Game Theory, and more specifically in sequential imperfect-information games, exploitation is defined as a deviation-based and robust approach for taking advantage of weak opponents while simultaneously maximizing expected value against strong opponents. Basically, how can we optimize an approach to take advantage of mistakes from weaker opponents without ceding EV to stronger opponents?
We discussed the theory of imperfect information in an earlier section, so let us spend some time on sequential games. In a sequential game, each player gains more information as the game moves on. In Best Ball we see this presented as the different . . .