Sunday, Feb 11th — Late
Bye Week:
Bears
Bengals
Bills
Broncos
Browns
Buccaneers
Cardinals
Chargers
Colts
Commanders
Cowboys
Dolphins
Eagles
Falcons
Giants
Jaguars
Jets
Lions
Packers
Panthers
Patriots
Raiders
Rams
Ravens
Saints
Seahawks
Steelers
Texans
Titans
Vikings

The Player Grid: Explained

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The Player Grid that I post each Saturday morning is not a strategy guide (i.e., I am not considering ownership percentages here — either as a reason to chop a top player off this list, or as a reason to bump a player up), and this is not a complete list of all the good plays on the slate. Rather, this is the player pool I will be pulling from myself. As you probably know, I try to narrow down my pool of players to the sharpest possible point — taking into account all the things I am seeing and all the things I care about — so there will inevitably be players who get chopped off my own list that you will like yourself. Don’t worry about this; trust that you are awesome at this, and that you have interpreted the research the right way for your approach. Again: The absence of a player’s name is not a sign that they are a bad play. It just means that they are not one of the guys I will be leaning on this week.

Use this list as a way to balance and/or challenge your own list; or, if you are strapped for time, feel free to lean on this list for your rosters. This is not the encouraged approach in the long run, as the core focus of this site is on making DFS players better; but if you ever find yourself in a position where you need to ride or die with my list, we’ll have some fun weekends together.

Lastly, I need to reiterate: this player grid is not a strategy guide. I take ownership expectations out of the equation when preparing this list for myself, so no one is being bumped on or off the list for that reason; instead, this list takes into account a player’s floor and ceiling compared to their price (and compared to other players in their price range) — based on my assessment of talent, matchup, and opportunity.

Here are my definitions for each tier:

TIER 1

Tier 1 contains guys I would love to have on any roster I build. I feel that all of these guys have a low likelihood of price-considered failure and a solid shot at a spiked week.*

*on lower-priced guys, a “spiked week” would be anything that yields a standard starting score; basically 15 to 20 points, depending on the situation, the site, and the amount of value available that week; on higher-priced guys, a “spiked week” would be the sort of score that could truly help you take down the weekend

TIER 2

Tier 2 contains players I feel have a low likelihood of price-considered failure, but whose chances of a spiked week are a bit more thin. These are safer guys who can provide floor for a roster but are unlikely to win you the week on their own.

TIER 3

Tier 3 contains players who could post a spiked week, but whose floor is a little more iffy. I tend to build my cash game and single-entry/small-field tourney rosters from the first two tiers, while mixing in the third tier in large-field tourneys.

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DFS 101