Several times in each article, you will see me use the terms “expected value,” “+EV,” and “-EV.” While many of you are familiar with these terms, others of you will be lost.
First, we should backtrack and establish that DFS is never about “knowing exactly what will happen” (as that would be impossible to do); instead, it is about being able to take all the numbers, information, and pieces of knowledge, break them down to find the most important ones, and then establish what is “likeliest to happen” for each player on the slate. From there, the goal should . . .